All these tutorials are under the Gnu Public License : click HERE to read it
CG Vertex / Pixel Shaders Part I - implements CG into your game CG Vertex / Pixel Shaders Part II - implements CG into your game
Beyond Bump Mapping Part I - implementes DOT3 bumpmapping Beyond Bump Mapping Part II - implementes virtual displacement ( PARALLAX ) bumps
SphereMapping vs. CubeMapping Part 1 - sphere mapping and how to implement it. SphereMapping vs. CubeMapping Part 2 - cube mapping and how to implement it. SphereMapping vs. CubeMapping Part 3 - compares the two methods.
Math, Physics, System and Rendering
Faster Rendering Concepts I - part 1 of the faster rendering series Faster Rendering Concepts II - part 2 of the faster rendering series