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09.12.2005
Mobex3D Engine released. For more information visit firestorm.ro/products.
 
11.06.2005
Minor update - created a new FORUM dedicated to the FireFlame Game Engine. The next tutorials are on thier way, so stay tuned. Also, we are searching for contributors to help build the most easy to use open source game engine.
 
04.06.2005
Update - added tutorial 13, releasing the FireFlame engine source code. The tutorial is provided as a starting point for the upcomming tutorials, providing easy demo creation. Stay tuned for tutorial 14...
 
31.03.2005
Minor update - added a few links and some more contact info. Also, the "3d engine" series tutorials will continue soon, so stay tuned.
 
19.03.2005

News System Online - From now on the news section will be updated more often,
so check back often to see the new, neat things happening in the gamedev industry.


Parallax mapping demo with GLSL - New site update for Ultimate Game Programming which includes a parallax mapping demo that uses the OpenGL Shading Language. More..
__19.02.2005__

A new case study and a new forum to enjoy until next update...

__04.02.2005__

A new year, a new site design, thanks to adi911. This year, lots and lots of cool tutorials are planned. Check out the new Beyond Bumpmapping case studies. Also, please take some time to visit www.firestorm.ro .

For now the forum is disabled and the gallery is under construction...

__24.12.2004__
Wow, more than three months... Well, the update is right around the corner, so please be patient. Untill then, MERRY CHRISTMAS And a Happy New Year!!!
__09.10.2004__
For those of you who think the site is dead: YOU ARE WRONG. A major update is planned, so keep visiting.
__08.09.2004__
A New casestudy, CG Vertex/Pixel Shaders part II. - shows how to implement PIXEL shaders into your game using a High Level Shading Language called CG, which was made by NVIDIA.
 
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