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:: 13. 3D engine : Basic Stuff Part II - rewritten the engine, now a good starting point for demos...

From here on upward, tutorials will be solely for the FireFlame engine...
::12. 3D engine : Basic Stuff Part I - shows how the implement a logger in the engine
::11. Starting a 3D engine - shows how to make a start point for a 3D engine
::10. Managing Paths - shows how to implement a Path Manager
 
::9. Memory Leaks - shows how to implement a memory manager & tracking software
 
::8. Making a Logger - shows how to implement some error checking
::7. Planning a Game - shows the details of a successful game
::6. Dynamic Reflections - shows how to implement the dynamic reflections method,
       shown in CaseStudy1
::5. Adding a Terrain - shows how to add a terrain with a detail texture

::4. Shadows in the Light - shows how to add Stencil Shadows

::3. Vertex Lighting - shows how to properly light a model
::2. Adding a main Character - shows how to add a md3 model as the main character
 
::1. Setting up a 3rd Person Camera - shows how to make a smooth 3rd Person Camera
 
Code Pack -- Tutorials by the community in .zip format
 
     
 
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